introducing virtual reality to a new generation
virtual reality has been in commercial use for years, most notably for younger generations who use it to play video games. repurposing the old gaming goggles so older adults living with dementia or others with mobility challenges can experience relaxing walks along the beach or cross-country skiing, however, is a relatively new idea.
lora appel, associate professor, faculty of health, york university, and affiliate scientist at toronto’s university health network, had been researching how to mimic sensory stimuli when she came upon studies that showed long-term physiological benefits — lowered heart rate and blood pressure, feelings of well-being — for people when outside in nature.
but there are populations who can’t get outside to experience those rewards. so, about 10 years ago, she shifted her focus to
testing the use of vr to potentially benefit older, isolated adults, especially those living with dementia, in long-term care.
with grants from the centre for aging and brain health innovation, appel and her team purchased several meta quest vr headsets and augmented their accompanying software, recruited over 300 participants across a variety of studies, and began exposing them to a multitude of virtual environments, including customized images, with overwhelmingly positive results, similar to those of the ubc project.
“in one hospital trial, there was an individual of french background who had been non-communicative with his family for years,” appel says. “we put themes from paris in the headset and when he saw them he started speaking in french. his family [filmed him] on their phones to send it to their family in france.”
she relays another example of a participant who had scuba-dived once in her life but, as an older woman, was too frail to do it again. “we put her in a scuba diving film and she was moving all over the place, tearing up from happiness, from being able to experience something that she can no longer do.”